Almightree: The Last Dreamer
Overview
A thrilling and challenging 3D puzzle platformer game about restoring the balance of the world. Developed using Unity3D for iOS platform with paid business model.
Platform: | iOS |
Tools: | Unity3D, MonoDevelop, TortoiseHg |
Language: | C# |
Duration: | 3 months full time + 3 months part time |
Team size: | 5 |
Role: | Game Programmer and Game Designer Intern |
Status: | Released/Shipped |
Detailed info
I started worked on Almightree: The Last Dreamer after two months of the development cycle while the core designs and some of the mechanics have been designed or done. I was one of two programmers on the project.
I was tasked to develop and improve the game mechanics such as main character movement control, obstacle behavior and interaction, and challenge mechanics. I was also tasked to design the challenges on each stage. Later on the last three months, I was tasked to design some of the puzzle and decorate all of the stages.
Almightree: The Last Dreamer is available in the App Store published by Crescent Moon Games and currently holds a 83 metascore on metacritic.com, at top 50 on Chinese top paid puzzle games, featured on Pay Once & Play collection, and was at top 200 on US top paid puzzle games.